Designed by David Gerrard • Art by Justin Hillgrove
Design and Layout by Travis Torgerson
Successfully Funded on Kickstarter and Arriving Fall 2015
JunKing is a 2-4 player strategy card game (UPDATE: 5-6 player expansion now included) set in a corner of artist Justin Hillgrove’s Imp Lands world called the “Junk Lands”. The Junk Lands are a place where old, lost and broken items collect into huge heaps and mounds. Scavenger Imps are the dominant creatures there and they love their home – to them the Junk Lands are full of endless riches and so their days are spent sifting, collecting and guarding their individual junk hoards. Scavenger Imp society is built on this and so those with the best junk hoards rise to the top of their tribe. That’s what “JunKing” is all about. Each player hoards valuable junk, while keeping an eye out for the most prestigious piece of junk in the Junk Lands… The Crown.
JunKing was designed with three goals in mind: It had to have simple mechanics, take as few as 15 minutes to play, and it had to have strong strategic layers interwoven into it.
During play, everyone draws off the same shuffled deck of cards in the center of play, called the Junkpile. On your turn, you draw a card, place a piece of junk into play from your hand, then activate one of the actions on your junk or use your character’s ability.
All junk is worth something. In the junkpile, there is one card that is the most coveted of items called The Crown. Once a player draws that card, the game is over and everyone adds up the points displayed on the pieces of junk they have found. You also have a Hoard of used junk that increases the value of your collection. The player with the most points wins the current round. The game only takes about 15 minutes to play, and is designed for multiple rounds of play.
Interview with David Gerrard by Inquisitive Meeple